Students benefit from a technology-rich learning environment at ISL.
Access to technology enables our students to be self-directed and responsible learners. Technology is carefully incorporated into our curriculum to deepen students’ understanding of subjects and foster excitement as they create and problem solve.
1:1 Laptop & BYOD Programmes
MYP students have access to ISL laptops whenever they need one, with the 1:1 laptop programme. In the later MYP years, students can also bring and use their own devices whilst accessing all their school work from cloud computing. This way they can use the tech which works best for them whilst accessing the programs they need onsite and at home.
Microsoft Teams & ManageBac
Students can collaborate with each other and their teachers through Microsoft Teams and access assignments and track progress against objectives with ManageBac software.
Adobe Creative Cloud
Every ISL MYP and Diploma College student is given an Adobe Creative Cloud licence when they join us, giving them access the Adobe suite of programs, from Photoshop to Illustrator.
Digital Design Thinking
By providing the knowledge, tools and understanding, we hope to enable students to do their own problem solving and create their ideas in an inspiring way that is unique and globally relevant.
Projects range from providing practical solutions to everyday problems to ‘blue-sky’ thinking where individuals are free to explore the limits of their imaginations.
We train students in a comprehensive suite of industry standard software, listed below, enabling the use of our wide range of manufacturing machinery including: 3D printers; laser cutters and etchers; CNC milling machines; sublimation printers; CNC vinyl cutters; heat transfer presses and CNC embroidery machines.
|Adobe Photoshop||Adobe Illustrator||Adobe Indesign|
|Adobe Premier Pro||Tinkercad||
|Shapr 3D||SketchUp Pro||Cura and Prusa Slicer|
“I chose an orange colour that is not too obvious when placed on my desk. You can put small items in the boat. You can also stand pens and pencils behind the sails.”
Yumeri, Grade 9
3D Modelling Project
All students are trained to be effective with CAD tools and CAM processes leading to the production of stunning 3D prototypes or virtual realisations.
Our design philosophy is rooted in traditional methods; students are taught these techniques early, before being given the freedom to explore their digital horizons.
We aim to encourage an independent learning style that promotes autonomy, responsibility and experimentation. Student agency is key.
The design team keep an open mind and always support students in their interests.
Virtual Learning Curriculum
ISL is leading the way in adapting to the virtual learning environment.
Although our preference is to have our students in school, as Government guidelines dictate, we are equipped to deliver our entire IB programme virtually as and when required, and able to deliver the highest quality virtual learning to the homes our students and community.
At ISL, we recognise that we live in a digital world, and the ability to create and interact with digital content is a skill that will become increasingly strategic in the future. We acknowledge the fact that machines can perform calculations in a fast and reliable way, so our learning in mathematics starts with real-life problems, whilst retaining the rigour of a mathematical approach.
Coding is accessed through software such as Scratch and the use of programmable Arduino circuits and Raspberry Pi controllers. These tools offer students an intuitive and accessible route into the world of coding for use in an unlimited range of exciting applications.
Digital technology is a key component of the Music programme and is used from Grade 6 upwards for investigation, skills development, composition, musical arrangement, reflection and related assessment.
Online studio and live performances of the highest quality are identified for investigation and skill development. Students can also explore more niche musical styles from around the world.
Virtual Reality in Science
The Science curriculum includes many opportunities for students to explore the boundaries of modern research and technology. Included within this is the use of the latest virtual reality (VR) system to help us explore beyond the limits of accessibility in a normal classroom environment.
With the Oculus Quest and apps such as Titans of Space, Mission: ISS and National Geographic we can we explore Earth and the deepest reaches of our solar system to learn of humanities progressing journey towards the stars.